Braid
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Reviewed: July 11, 2011
Pros: Braid is a Puzzle/Platform game that puts the power of Time in the hands of the player. The experience is brief, but it is fun, very well...
Cons: The Cloud Bridge: It’s only the second room in the game, but the solutions to most of the puzzles in this room are too abstract. This...
Pros: Braid is a Puzzle/Platform game that puts the power of Time in the hands of the player. The experience is brief, but it is fun, very well designed, and will likely stay in your mind even after you put all of the pieces together.
As Tim, you are on a quest to rescue a princess that has been snatched by a horrible and evil monster because of a mistake that Tim made in the past. This is the basic plot that is presented to the player. There are paragraphs at the beginning of each chapter that explains how Tim is feeling at that point in the journey and offers clues on what kind of puzzles he is about to face. Braid has plenty of text, but is light on concrete answers. The story is purposely ambiguous and open to interpretation, so if you wish to squeeze more out of what’s going on than "Boy wants Girl", there’s certainly enough here to do so. Either way, the story (its ending, specifically) is quite impressive and is reason enough to play through the game.
Like in other Platforming games, Tim moves to the right, jumping, climbing, and stomping on bad guys. The object of the game is to collect jigsaw puzzle pieces in each room and complete the puzzle at the end of each chapter. The difference here is that you have the ability to freeze and rewind time. Other games (most notably, Prince of Persia: The Sands of Time) allow you to rewind time, but in Braid, you can do it as many times as you want to as far back as you want. There are no limits. At first, the mechanic is only useful for undoing mistakes, but each world adds another element to rewinding and Braid’s uniqueness quickly becomes apparent. In one area, some objects are immune to time manipulation, which forces you to think about when and why to rewind. Soon after that, everything in the environment only moves when you do. The puzzles that appear in the six worlds are extremely clever. None of them are particularly difficult, but the settings and mechanics surrounding them are so foreign that adjusting your thinking to solve them can take some time. If you become stumped at any point, you can simply move on to the next piece and try again later, but the endgame is locked away until everything before it is complete, so your mind may happily yet agonizingly be in two places at once. Considering all the possibilities is a fun process itself and you will feel like a genius when you finally get your hands on a hard to reach puzzle piece. Aside from a puzzle or two early on in the game, Braid is rewarding and perfectly paced from beginning to end.
A first playthrough should only take about two to four hours, but uncovering secrets in the gameplay and narrative can easily extend that. Beating the game unlocks Speed Run mode. You’re challenged to beat certain levels under the game’s challenge time and there is little room for error. The final challenge is to beat the entire game in 45 minutes, so people that like being pushed will be pleased, though gloating may be a challenge since there are no leaderboards. Time Trials and secrets extend the life of Braid somewhat, but your personal enjoyment of the game will be what keeps you coming back more than the in-game incentives.
Braid has excellent visuals. The sprite animations are fluid and expressive. The faces of enemies and Tim alike grimace when they are killed and their movement, in general, from climbing to jumping to falling off the screen is convincing and very well done. The environments look like paintings in a Children’s book. They range from sunny and happy to dark and foreboding. When you rewind time, the background shrinks, the colors change slightly, and precipitation rises into the clouds. The music is just as good and always sets the right mood. Each track is lengthy and is appropriate to the setting and the puzzle you’re solving. The song plays backwards when time is rewinding and changes pitch to match how quickly or slowly time is moving. A few of the tracks sound so good going backwards that you won’t realize they’re reversed. In short, the game looks and sounds beautiful. Your eyes and ears will keep you happy even while you strenuously wrap your head around how to get the next puzzle piece.
This game appeals to fans of Platforming that love thinking outside the box. The presentation is beautiful, the puzzles are simultaneously simple and devilish, and the final level is mind blowing regardless of how much weight you‘ve put on to the story. Any gamer that has or wants a mind for puzzles should download Braid.
Cons: The Cloud Bridge: It’s only the second room in the game, but the solutions to most of the puzzles in this room are too abstract. This room throws off the pacing of what is otherwise a completely straightforward game, gameplay wise, that is.
Speed Runs: No leaderboards and no in-game rewards for beating the Challenge Times.











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