Bastion
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Reviewed: January 12, 2012 for PC
Pros: Bastion is an absolute masterpiece that makes a strong case for greatest indie game of all time, period. To begin with its lesser triumphs,...
Cons: The other reviewers were correct in pointing out that it can be hard to tell when you're about to fall off an edge. That said, it doesn't...
Pros: Bastion is an absolute masterpiece that makes a strong case for greatest indie game of all time, period. To begin with its lesser triumphs, the game features phenomenal music, near-flawless design, and a striking visual art style, particularly in the beautiful still drawings like the one you see near the top of this screen. As far as gameplay goes, it's hard to imagine a better-executed single-player action RPG; it's just fun to play. To name just one great design choice, the customizable difficulty/reward system is fantastic. But since the other reviews covered the gameplay aspect nicely, I'm going to focus on Bastion's single most glorious strength: the narration.
In most games, that would be a strange thing to pick out. Narration is typically used as exposition if at all, and is not always welcome, though it has been used to great effect. The most exemplary experience would be the Portal series, but Bastion manages an even more difficult feat: while the Valve titles mix darkness with light humor and tell much of their story via environmental cues, virtually everything you learn about in Bastion comes from the rich voice of the narrator, who takes his world very seriously. Because of this, the game could easily have come off as ridiculous if the writing, the story, or the voice acting were of lower quality. But all three are top-notch, and each deserves separate consideration.
Bastion may be the only game I have ever played whose individual written lines have stuck with me. Not just mottos or plot points like "The cake is a lie" or "Would you kindly" either-- I mean the casual throwaways interspersed into everything else. This is the kind of thing that separates great writing from the middling and forgettable, or even the merely good. Not that every single line in Bastion is a work of staggering genius, but when the narrator tells you that stabweed "Hurts like a broken heart" or that one of the characters was "raised like a gentleman" learning "theology, history, and mercy," you sit up and pay attention, dammit. If the beauty of human language means anything to you, playing Bastion is an experience to be treasured. By the time I got to the huge Lunkhead boss, Sir Lunky, I was so enraptured that the name struck me as amusing and even a little badass, not ridiculous.
The brilliance of the writing isn't merely technical or poetic either. Bastion takes place in an original world with its own history, geography, and cultures. Most of the game involves the player learning about events leading up to the apocalyptic Calamity, meaning that a great deal of the narrative action has taken place before the start of the game. I won't spoil anything, but it's a story of war, exploitation, colonization, and human folly that miraculously avoids heavy-handedness. It's not a direct allegory, but it may be a cautionary tale, or it may just be a damn good story. Maybe the best example is its treatment of religion (minor spoilers): the gods exist and are hostile, but they've also been converted into children's toys, their altars ignored. The real-world parallel is there, but it's less important than the sheer beauty of the narrative. And at the very end of the game, when the protagonist known only as the Kid literally holds this fictional world's fate in his hands, you feel like you're making a truly momentous decision: not just about the future of the Kid and his companions, but about human nature in general. It takes quite a bit of thought.
As for the voice acting, there just isn't much to say other than that it's pitch-perfect. You really just have to hear it. And so, this is the point in the review when I tell you to stop reading this review and go buy Bastion. I have the highest hopes for the future of fledgling developer Supergiant Games, but regardless of what they do from here on out, Bastion will stand as a proud milestone marking what an indie game can be.
Cons: The other reviewers were correct in pointing out that it can be hard to tell when you're about to fall off an edge. That said, it doesn't hurt that much when you do, so it's not a huge deal. Also, a few of the god bonuses could be balanced better, and not every power-up or weapon available seems particularly useful. It's a bit annoying that you can't go back to old levels, but it does force the player to move forward and hear more of the incredible narration instead of just replaying old levels, which really wouldn't be that much fun. There just aren't any major complaints to give about Bastion.














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