Pros: Ah, Final Fantasy Tactics, my favorite Final Fantasy game by far.
Tactics puts players in the shoes of Ramza, a young noble preparing for...
Cons: There are some very apparent Engrish moments scattered throughout the game and although they can be a little frustrating, I find them quite...
Pros: Ah, Final Fantasy Tactics, my favorite Final Fantasy game by far.
Tactics puts players in the shoes of Ramza, a young noble preparing for knighthood on the cusp of a massive global conflict involving everything from romance, civil war, church conspiracies and a variety of monsters. But I would cheapen the game for newcomers if I delved into the plot so I’ll just say that it does not disappoint albeit it can be a little confusing at times.
Where Tactics really shines is the immensely satisfying tactical game play. Every battle takes place on a grid-square with players fielding a certain number of characters against the enemy, with the objective to make all the bad guys die or something a little more specific. Every turn, each character has a chance to move a certain number of spaces and perform a solitary action, making players carefully consider the positioning of their characters on the map relative to both allies and enemies. Players must also consider terrain effects such as the height of a specific spot (high points are good spots to shoot bows from) or if it is a potential hazard such as a poison marsh.
Furthermore, each character on your team has a ‘job’ or class that affects how they are used on the field. There are many jobs including squire, knight, chemist, black/white/red/time/blue mage, lancer, samurai, thief, archer, ninja, etc. Jobs are unlocked in trees as characters gain experience in that particular job, and by that, I mean a squire unlocks a knight, a thief unlocks a ninja and so on. Clearly, there is a lot of potential for the types of soldiers you field in battle and you will find yourself toying around with new combinations, making the replay value virtually infinite.
In proper Final Fantasy tradition, ‘wild’ enemies will level up with your characters, ensuring that the game is always challenging and that you may continue to gain experience as you train your characters.
I think that about covers it…go play this game already!
Cons: There are some very apparent Engrish moments scattered throughout the game and although they can be a little frustrating, I find them quite hilarious.
The enemies in ‘story’ battles are at pre-set levels so that players can potentially train for long periods of time to devastate the next story mission. Yet at a certain point wild enemy encounters become very difficult and will offset anyone trying to do this. Additionally, some of the later missions and boss battles in this game will make you LOSE YOUR MIND in frustration like so many Square games tend to do.