Pros: “To-Fu 2” has some distant cousin similarities to “Super Meat Boy.” Instead of a badass Meatwad (*I mean, wad-of-meat) that slides its way to victory, a block of tofu with a headband attempts to navigate levels of certain death (buzz saws included) by flinging itself like a slingshot in the general direction of safe areas. Ultimately, the goal is to join (i.e. flop into) your tofu’s lady love – a purple and pink glowing fortune cookie.
Kudos are given to those who use the fewest moves, while still collecting the many blue orbs in each level. “To-Fu 2” also feels like mini golf. Navigation is a series of well timed zigzags among stationary and moving obstacles. There are difficult standards of par for each level, and this made seemingly easy levels much more difficult. I enjoyed having an incentive for replay.
The environments and characters are likeable and...
Cons: The aim of flinging the tofu needs to be on-point-accurate (there is not much wiggle room with this wiggling thing). I was frequently off by just a couple pixels when completing (what I thought would be) a straight line. I guess tofu take their kung fu accuracy very seriously.
Also, on the smaller iOS devices, you need to zoom in and out a lot to see where the tofu is headed. If you don’t, it’s going directly into some death contraption – there is little luck with this game.
Pros: “To-Fu 2” has some distant cousin similarities to “Super Meat Boy.” Instead of a badass Meatwad (*I mean, wad-of-meat) that slides its way to victory, a block of tofu with a headband attempts to navigate levels of certain death (buzz saws included) by flinging itself like a slingshot in the general direction of safe areas. Ultimately, the goal is to join (i.e. flop into) your tofu’s lady love – a purple and pink glowing fortune cookie.
Kudos are given to those who use the fewest moves, while still collecting the many blue orbs in each level. “To-Fu 2” also feels like mini golf. Navigation is a series of well timed zigzags among stationary and moving obstacles. There are difficult standards of par for each level, and this made seemingly easy levels much more difficult. I enjoyed having an incentive for replay.
The environments and characters are likeable and humorous. I especially appreciate the tofu trying its best to bow before starting each level. That’s right, block of tofu, bow to your sensei.
Cons: The aim of flinging the tofu needs to be on-point-accurate (there is not much wiggle room with this wiggling thing). I was frequently off by just a couple pixels when completing (what I thought would be) a straight line. I guess tofu take their kung fu accuracy very seriously.
Also, on the smaller iOS devices, you need to zoom in and out a lot to see where the tofu is headed. If you don’t, it’s going directly into some death contraption – there is little luck with this game.