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The Creeps!
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The Creeps!

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Platforms: iOS
Genres: Tower Defense
Release Date: December 23, 2008
Publisher: Russell Bernau
Developer: Super Squawk Software

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Don't Like Reviewed: January 25, 2012 for iOS

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Pros: The Creeps is a tower-defense game where you must protect your bed from all the nightmarish little monsters that make their way through the level, from ghosts to vampires to floating skulls. You'll only have a few towers at your disposal; such as the glue to slow them down and the laser gun to fight off against the oncoming waves. Each monster you kill will give you a certain amount of money which you can use to put more towers down or upgrade the ones you already have. Another little aspect is that you can shoot down any obstacles on the map with a quick tap, such as rocks, trees, or gravestones to make more room for towers if you want as well as earn some extra money. The art style is cartoony with some limited animation. Sound is narrowed down to laser shots and the cries of monsters.

Cons: The game does its job of meeting the necessary tower-defense requirements though I got fairly bored with it fast. It would've been nice if the game had some kind of music to it, but it's rather quiet with only the monsters sounds to fill it in, at least with the classic levels. The game became rather bland to me with not much to offer or keep my interest. If you like tower-defense games, you can give this a try, though I would recommend other ones, such as Plants Vs Zombies that have much more going for it.

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Reviewed: October 21, 2011

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Pros: I've played a LOT of tower defense games on the iphone and ipad, and I've got to say this is one of the better ones. Without a doubt, the game art is better than virtually every iOS TD game out there. It was clearly well-developed and a lot of time was put into it, which is more than I can say for the vast majority of them.

Cons: There are only a few levels, so don't expect this one to last very long. Additionally, there are clearly certain towers and strategies that make the game too easy in many of the levels. The challenge is much more variable by level than by choice in difficulty.

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