Pros: Meh, it’s ok. It’s not a bad game; it’s just not very polished, enough so that I gave it a thumbs down. Plus the title, “Don’t Run with a Plasma Sword” is very Carrot Top “prop humor” to me. Come to think of it, the player DOES have unruly red hair and exposed burly arms – was this game actually inspired by Carrot Top? If so, just walk away.
If not, here are some redeeming qualities that you may find more exciting than I did. It has “Canabalt” / “Robot Unicorn Attack” qualities to it. You are in a constant run, attacking bad guys, ducking under obstructions, jumping onto higher platforms, and collecting stars for XP. XP can be used for upgrades, like double jump, stronger armor, dash, better attacks, etc. I found the double jump to be more of a hindrance that a help – if you jump too high, then you can’t see the pitfalls that will certainly kill...
Cons: In a game inspired by “Canabalt,” a one button game and “Robot Unicorn Attack,” a two button game, there are a hell of a lot of buttons, bad guys, upgrades, and combos. In short, it’s overdesigned. Again, why is every level fixed?! Randomize. Simplify. I should, in fact, NOT be running with a plasma sword, slashing while jumping, and then ducking and then upgrading everything under the sun. No, clean it up. SIMPLIFY, man.
Pros: Meh, it’s ok. It’s not a bad game; it’s just not very polished, enough so that I gave it a thumbs down. Plus the title, “Don’t Run with a Plasma Sword” is very Carrot Top “prop humor” to me. Come to think of it, the player DOES have unruly red hair and exposed burly arms – was this game actually inspired by Carrot Top? If so, just walk away.
If not, here are some redeeming qualities that you may find more exciting than I did. It has “Canabalt” / “Robot Unicorn Attack” qualities to it. You are in a constant run, attacking bad guys, ducking under obstructions, jumping onto higher platforms, and collecting stars for XP. XP can be used for upgrades, like double jump, stronger armor, dash, better attacks, etc. I found the double jump to be more of a hindrance that a help – if you jump too high, then you can’t see the pitfalls that will certainly kill you on your dismount.
“Don’t Run with a Plasma Sword” differs from “Canabalt” and “Robot Unicorn Attack” in that it is not an infinite single level or randomized environment; instead, each level is fixed. I guess the designers felt the need to control all aspects of game play; however, more difficult levels became a matter of memorization, not flow. There is no eloquent simplicity in “Don’t Run with a Plasma Sword” (details in the CON section), but then again, I should have realized that when I first read the title.
Cons: In a game inspired by “Canabalt,” a one button game and “Robot Unicorn Attack,” a two button game, there are a hell of a lot of buttons, bad guys, upgrades, and combos. In short, it’s overdesigned. Again, why is every level fixed?! Randomize. Simplify. I should, in fact, NOT be running with a plasma sword, slashing while jumping, and then ducking and then upgrading everything under the sun. No, clean it up. SIMPLIFY, man.