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Candy Ninja-Cat
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Candy Ninja-Cat

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Platforms: iOS
Genres: Casual
Release Date: December 16, 2011
Publisher: RedMoon Mobile
Developer: RedMoon Mobile

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Reviewed: January 6, 2012 for iOS

(+2)

Pros: Candy Ninja-Cat is a runner platformer type of game, where you take control of a cute little cat person. The goal of the game is run as far as you can without falling off the occasional pitfalls in your way. Equipped with your plunger, which works as a grappling hook, you leap over holes and swing to safety. Along the way, you collect different sorts of candy, such as gumdrops and lollies, that line your path to earn as much points as you can. Besides just running and munching on candy, you can also grab certain skills or power-ups to help get past obstacles or collect even more candy, ranging from the bamboo dragonfly that lets you hover around the screen to transforming into the giant cat, Totoro (???) that can grab the candy far easier. As you progress through the level, you'll find coins to help you buy costumes for your cat-person, as well as different plungers. You can also...

Cons: Despite its cuteness, I got bored with this game fairly quickly, as it rarely seems to change. Also the way the candy is placed on the screen prompts you to follow it such as jumping a certain a time to get it all in a row. Although sometimes it seems to do so just to trick you, such as with candy placed over a pit. As you choose the certain time to throw your plunger, getting the candy consequently leads you to your death, which I think is a bit unfair. But for those who like these types of platformers combined with cute little cat people, this game is a worth your time.

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Top Review

Reviewed: February 6, 2012 for iOS

(+1)

Pros: “Candy Ninja-Cat” is ok – it’s cute and relatively fun. You play as a jump-happy cat wearing a cat suit (you never can be too redundant) and collecting systematically placed candy pieces. In addition to collecting candy, you must also avoid pitfalls. Movement is forced from left to right, and the game play mechanics are 1) single tap for jump and 2) double tap and hold for a grapple hook and swing. The former took some getting used to. I liked the fast pace, the confection worlds, and the joyful premise; however, this game is not a profound experience. It’s just good enough to get a single clap. * clap *

Cons: The occasional power-up makes for temporary ease in game play, but sometimes result in a misstep just as the power-up is ending. For example, the propeller keeps the player off the ground, but if it ends just above a pitfall, down you go. Also, I was initially excited to see the character Totoro as a power up (yes, it’s a direct reference to Studio Gimli’s “My Neighbor Totoro”), but the interpretation of this beloved character is very angular, and I ultimately did not like seeing him that way.

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